![]() I was excited to see if PS5 improved on Remote Play in any meaningful way. I wouldn't be totally happy with Remote Play, or consider it to be much more than a novelty to me, until it felt as good to use as my other options did. I thought, well, if streaming over the net can feel this good, then why can't Remote Play in my home? Those other streaming options sort of represented a standard that I would come to hold Remote Play to. And then GeForce Now arrived, and it performed as well as Steam In-Home Streaming had for me - except, with games that were streamed over the net, from a server miles away. I could hook up a mouse and keyboard to an old tablet of mine, to play ArmA and Fallout New Vegas over wifi with so little perceptible latency that I could only barely tell a difference between streamed play and native play at my desk. And after having the opportunity to try those solutions out for myself, I ended up really souring on PS Remote Play again.Īfter all, my experience with Steam In-Home streaming was a far cry from my experience with Remote Play. By that point, though, other streaming solutions were making the rounds - like Steam In-Home Streaming, and eventually, GeForce Now. but I also really didn't mind playing a variety of games - now including more laid-back action or adventure games - while using my Vita, PC, or phone for the task. I still preferred to move my PS4 Pro to another room when I wanted to play PS4 games in another room. PS4 Pro improved on things further - remote play at 60fps 1080p was more responsive than OG PS4 at launch, and felt like it became more responsive over time. And despite the tradeoffs, the amount of latency was still high enough that it kept me from enjoying action games, shooters, and games that demanded quick reactions in general. It also meant that Vita became by far my least responsive option for using Remote Play, which was a shame since I enjoyed Vita's form factor, d-pad, and beautiful screen. Of course, that meant you'd have to remain within a certain range of the PS4 in order for your controller to maintain a good connection, but I've found that the PS4 controller has a surprisingly long range, and that I could play from virtually anywhere else inside my house this way. ![]() You cut down on latency considerably that way - since now the responsiveness of your controller isn't being impacted by Remote Play's inherent latency - only the responsiveness of the on-screen image on your Remote Play device. I found out that you could create a secondary PSN account set up specifically for streaming, and log into THAT on your Remote Play device - enabling you to log in to your own account with a controller that's connected directly to PS4. ![]() In fact, my early experience with PS and Xbox streaming solutions colored my impressions of game streaming tech so negatively that it would be years before I'd take the concept seriously again.Įarly on during the PS4 generation, I picked up a little trick I found on Reddit for in-home Remote Play that made my experience better - marginally, but enough so that it made a lot more games feel playable for me. The amount of latency inherent to the image and audio streaming, even over a properly-configured wired home network to PC, always kept me from enjoying all but the most laid-back turn-based games played via Remote Play. When Remote Play first debuted on PS4 and Vita, I thought it was incredibly cool and novel - but not entirely practical to use with a majority of PS4 games. on PS4 and PS4 Pro, on a home network that was set up perfectly for the task, and across a multitude of devices including PS Vita, Android phones, iOS tablets, and home computers. ![]() I've had many opportunities to play around with Remote Play throughout the years. I don't want to come to any conclusions about Remote Play over the net before I've had the chance to try it out under optimal conditions. Note - My impressions are mostly limited to in-home Remote Play. ![]()
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